A list of personal works I have created.I create across a wide range of areas including games, 3DCG, tools, web, and sound.
Web
In addition to developing and running websites, I also build and operate simple APIs myself.On my technical blog "Elekibear Blog", I have posted about 300 articles.
Blog Elekibear Blog
2020/01 - Present
A technical blog sharing information about 3DCG and game development.
Next.js React TypeScript Emotion
Portfolio Plasmo Portal
2026/04 - Present
The site (this page) created to consolidate personal activities.
Astro Three.js Tailwind CSS
Server General-Purpose Ranking API
2024/04
A general-purpose ranking API implemented in Go.
Go Docker VPS
Game
I have released 6 apps for iOS/Android.I'm also planning to develop a consumer game.
Mobile App Chocolate Thief
2023/02
A 3D action game created for Valentine's Day. Released within about 2 weeks with a focus on development efficiency.
Unity VContainer UniTask Shader
Mobile App Loose Reversi
2022/10
A 3D Reversi game to enjoy with laid-back characters. Developed while systematically learning the basics of game AI.
Unity VContainer UniTask ML-Agents
Mobile App Eleki Shooting 3D
2022/04
A 3D shooting game where you defeat crabs. Implemented with minimal external libraries to learn Unity's core features.
Unity
Mobile App Whac-A-Mole AR
2020/10
A whack-a-mole game you can play in AR. Moles (and occasionally hedgehogs) appear within the detected floor area.
Unity ARFoundataion
Mobile App Mag Tower
2020/08
A mini-game where you stack magnets endlessly. Features localization and Google Play Games integration.
Unity
Mobile App Go Go Goloyan
2020/07
A 2D action game starring a character named Goloyan. Features a story with ending, 5 full episodes.
Unity Fungus NCMB
Desktop Game Cat Runner
2024/05
A mini-game created mainly in C++ for learning Unreal Engine. Contains the minimum elements necessary for game development.
UnrealEngine C++
3DCG
I am studying CG production and related tool development.I focus on improving my expressive capabilities using Houdini.
Houdini Comic Render HDA
2026/04
An HDA that creates comic-style rendering and speech bubbles from scene information in Copernicus.
COP
Houdini Mardini2026 Works
2026/03
Works created for "Mardini2026", a contest hosted by SideFX. Posted at a pace of 2-3 days per week.
SOP DOP KineFX DOP LOP
Houdini Mardini2025 Works
2025/03
Works created for "Mardini2025", a contest hosted by SideFX. Posted all 31 days.
SOP DOP KineFX DOP LOP
Houdini Ferris Wheel Generation HDA
2025/01
An HDA that generates a Ferris wheel model. The shape and color can be changed procedurally.
SOP
Tool
I create tools across a wide range — desktop, game engine, and web.Most of them were made to solve challenges in my own daily work.
Desktop Tool Command Launcher
2026/05
A general-purpose launcher tool for registering and running scripts. Can be used for switching between multiple DCC tool environments.
PySide / Qt Python
IDE Tool Image Resize & Save Tool (Improved)
2025/11
A tool for resizing and saving images, created for blog writing. Works as a VS Code extension.
TypeScript VSCode Extension
Desktop Tool CSV Editor Tool
2023/12
A tool for editing CSV data, created for blog writing. Works as a desktop application.
Electron Vue.js TypeScript
Desktop Tool Image Resize & Save Tool
2023/12
A tool for resizing and saving images, created for blog writing. Works as a desktop application.
Electron Vue.js TypeScript
Unity Tool Slideshow Creator Tool
2024/10
A slideshow creation tool utilizing Unity's Timeline.
Unity Timeline
Mobile App English Vocabulary Study App
2022/12
An app that generates 4-choice English vocabulary quizzes from settings data.
Flutter Dart
Web Tool Floor Plan Dimension Calculator
2020/09
A tool that calculates approximate dimensions from floor plan images.
JavaScript
Graphics
I study shader implementation, various simulations, and rendering topics.I enjoy expanding expression through code and am also interested in fractals.
Three.js Back-Face Toon Shader
2026/02
A toon shader implemented in Three.js. The outline is rendered using the back-face method.
Three.js GLSL
Python Wave Function Collapse Algorithm
2025/06
An implementation sample of the Wave Function Collapse algorithm. Can automatically extract patterns from input images and generate new content.
Python Wave Function Collapse
Shadertoy Pink Panther Cell Division
2024/06
An art piece using the Julia set. Created on Shadertoy.
GLSL Fractal
Unity Boids Simulation
2024/05
A fish school simulation sample using Boids. Calculations are performed with ComputeShader.
ComputeShader
Unity 3D Fluid Simulation (SPH)
2023/05
A fluid simulation sample using SPH with ComputeShader. Rendering uses ray marching.
HLSL ComputeShader RayMarching
Sound
Drawing on my experience playing in a band, I compose music myself.I have also taken on challenges in waveform manipulation and middleware implementation.
DTM Plugins Watanabe Distortion
2024/03
A distortion VST/AU plugin for use with various DAW software.
JUCE C++
Architecture Sound Middleware Integration
2024/03
Implemented a design that doesn't depend on sound middleware (CRI/Wwise) in Unity, along with samples.
Unity CRI ADX Wwise