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//All Works

A list of personal works I have created.
I create across a wide range of areas including games, 3DCG, tools, web, and sound.

Web

In addition to developing and running websites, I also build and operate simple APIs myself.
On my technical blog "Elekibear Blog", I have posted about 300 articles.

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Elekibear Blog screenshot 1
Website
Dev Article
GitHub
Blog

Elekibear Blog

2020/01 - Present

A technical blog sharing information about 3DCG and game development.

Next.js React TypeScript Emotion
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Plasmo Portal screenshot 1
Website
Portfolio

Plasmo Portal

2026/04 - Present

The site (this page) created to consolidate personal activities.

Astro Three.js Tailwind CSS
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General-Purpose Ranking API screenshot 1
Blog Post
GitHub
Server

General-Purpose Ranking API

2024/04

A general-purpose ranking API implemented in Go.

Go Docker VPS

Game

I have released 6 apps for iOS/Android.
I'm also planning to develop a consumer game.

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Chocolate Thief screenshot 1Chocolate Thief screenshot 2Chocolate Thief screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Chocolate Thief

2023/02

A 3D action game created for Valentine's Day. Released within about 2 weeks with a focus on development efficiency.

Unity VContainer UniTask Shader
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Loose Reversi screenshot 1Loose Reversi screenshot 2Loose Reversi screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Loose Reversi

2022/10

A 3D Reversi game to enjoy with laid-back characters. Developed while systematically learning the basics of game AI.

Unity VContainer UniTask ML-Agents
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Eleki Shooting 3D screenshot 1Eleki Shooting 3D screenshot 2Eleki Shooting 3D screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Eleki Shooting 3D

2022/04

A 3D shooting game where you defeat crabs. Implemented with minimal external libraries to learn Unity's core features.

Unity
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Whac-A-Mole AR screenshot 1Whac-A-Mole AR screenshot 2Whac-A-Mole AR screenshot 3
Blog Post
AppStore
Mobile App

Whac-A-Mole AR

2020/10

A whack-a-mole game you can play in AR. Moles (and occasionally hedgehogs) appear within the detected floor area.

Unity ARFoundataion
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Mag Tower screenshot 1Mag Tower screenshot 2Mag Tower screenshot 3
Blog Post
AppStore
Mobile App

Mag Tower

2020/08

A mini-game where you stack magnets endlessly. Features localization and Google Play Games integration.

Unity
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Go Go Goloyan screenshot 1Go Go Goloyan screenshot 2Go Go Goloyan screenshot 3
Blog Post
AppStore
Mobile App

Go Go Goloyan

2020/07

A 2D action game starring a character named Goloyan. Features a story with ending, 5 full episodes.

Unity Fungus NCMB
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Cat Runner screenshot 1Cat Runner screenshot 2Cat Runner screenshot 3
Blog Post
GitHub
Desktop Game

Cat Runner

2024/05

A mini-game created mainly in C++ for learning Unreal Engine. Contains the minimum elements necessary for game development.

UnrealEngine C++

3DCG

I am studying CG production and related tool development.
I focus on improving my expressive capabilities using Houdini.

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Comic Render HDA screenshot 1Comic Render HDA screenshot 2Comic Render HDA screenshot 3
Blog Post
GitHub
Houdini

Comic Render HDA

2026/04

An HDA that creates comic-style rendering and speech bubbles from scene information in Copernicus.

COP
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Mardini2026 Works screenshot 1Mardini2026 Works screenshot 2Mardini2026 Works screenshot 3
Blog Post
Houdini

Mardini2026 Works

2026/03

Works created for "Mardini2026", a contest hosted by SideFX. Posted at a pace of 2-3 days per week.

SOP DOP KineFX DOP LOP
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Mardini2025 Works screenshot 1Mardini2025 Works screenshot 2Mardini2025 Works screenshot 3
Blog Post
Houdini

Mardini2025 Works

2025/03

Works created for "Mardini2025", a contest hosted by SideFX. Posted all 31 days.

SOP DOP KineFX DOP LOP
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Ferris Wheel Generation HDA screenshot 1Ferris Wheel Generation HDA screenshot 2Ferris Wheel Generation HDA screenshot 3
Blog Post
GitHub
Houdini

Ferris Wheel Generation HDA

2025/01

An HDA that generates a Ferris wheel model. The shape and color can be changed procedurally.

SOP

Tool

I create tools across a wide range — desktop, game engine, and web.
Most of them were made to solve challenges in my own daily work.

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Command Launcher screenshot 1Command Launcher screenshot 2
GitHub
Desktop Tool

Command Launcher

2026/05

A general-purpose launcher tool for registering and running scripts. Can be used for switching between multiple DCC tool environments.

PySide / Qt Python
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Image Resize & Save Tool (Improved) screenshot 1Image Resize & Save Tool (Improved) screenshot 2
Blog Post
GitHub
IDE Tool

Image Resize & Save Tool (Improved)

2025/11

A tool for resizing and saving images, created for blog writing. Works as a VS Code extension.

TypeScript VSCode Extension
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CSV Editor Tool screenshot 1CSV Editor Tool screenshot 2
Blog Post
GitHub
Desktop Tool

CSV Editor Tool

2023/12

A tool for editing CSV data, created for blog writing. Works as a desktop application.

Electron Vue.js TypeScript
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Image Resize & Save Tool screenshot 1Image Resize & Save Tool screenshot 2
Blog Post
GitHub
Desktop Tool

Image Resize & Save Tool

2023/12

A tool for resizing and saving images, created for blog writing. Works as a desktop application.

Electron Vue.js TypeScript
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Slideshow Creator Tool screenshot 1Slideshow Creator Tool screenshot 2
Blog Post
GitHub
Unity Tool

Slideshow Creator Tool

2024/10

A slideshow creation tool utilizing Unity's Timeline.

Unity Timeline
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English Vocabulary Study App screenshot 1English Vocabulary Study App screenshot 2
Blog Post
GitHub
Mobile App

English Vocabulary Study App

2022/12

An app that generates 4-choice English vocabulary quizzes from settings data.

Flutter Dart
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Floor Plan Dimension Calculator screenshot 1Floor Plan Dimension Calculator screenshot 2
Blog Post
Tool
Web Tool

Floor Plan Dimension Calculator

2020/09

A tool that calculates approximate dimensions from floor plan images.

JavaScript

Graphics

I study shader implementation, various simulations, and rendering topics.
I enjoy expanding expression through code and am also interested in fractals.

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Back-Face Toon Shader screenshot 1Back-Face Toon Shader screenshot 2
Blog Post
CodePen
GitHub
Three.js

Back-Face Toon Shader

2026/02

A toon shader implemented in Three.js. The outline is rendered using the back-face method.

Three.js GLSL
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Wave Function Collapse Algorithm screenshot 1
Blog Post
GitHub
Python

Wave Function Collapse Algorithm

2025/06

An implementation sample of the Wave Function Collapse algorithm. Can automatically extract patterns from input images and generate new content.

Python Wave Function Collapse
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Pink Panther Cell Division screenshot 1Pink Panther Cell Division screenshot 2
Blog Post
Shadertoy
Shadertoy

Pink Panther Cell Division

2024/06

An art piece using the Julia set. Created on Shadertoy.

GLSL Fractal
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Boids Simulation screenshot 1Boids Simulation screenshot 2Boids Simulation screenshot 3
Blog Post
GitHub
Unity

Boids Simulation

2024/05

A fish school simulation sample using Boids. Calculations are performed with ComputeShader.

ComputeShader
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3D Fluid Simulation (SPH) screenshot 13D Fluid Simulation (SPH) screenshot 2
Unity

3D Fluid Simulation (SPH)

2023/05

A fluid simulation sample using SPH with ComputeShader. Rendering uses ray marching.

HLSL ComputeShader RayMarching

Sound

Drawing on my experience playing in a band, I compose music myself.
I have also taken on challenges in waveform manipulation and middleware implementation.

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Watanabe Distortion screenshot 1Watanabe Distortion screenshot 2
Blog Post
GitHub
DTM Plugins

Watanabe Distortion

2024/03

A distortion VST/AU plugin for use with various DAW software.

JUCE C++
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Sound Middleware Integration screenshot 1Sound Middleware Integration screenshot 2Sound Middleware Integration screenshot 3
Blog Post
GitHub
Architecture

Sound Middleware Integration

2024/03

Implemented a design that doesn't depend on sound middleware (CRI/Wwise) in Unity, along with samples.

Unity CRI ADX Wwise