PlasmoPortal!
//Private Works
A list of personal works I have created.A few are highlighted per category.
Web
In addition to developing and running websites, I also build and operate simple APIs myself.On my technical blog "Elekibear Blog", I have posted about 300 articles.


Game
I have released 6 apps for iOS/Android.I'm also planning to develop a PC game.
3DCG
I am studying CG production and related tool development.I focus on improving my expressive capabilities using Houdini.
Tool
I create tools across a wide range — desktop, game engine, and web.Most of them were made to solve challenges in my own daily work.
Graphics
I study shader implementation, various simulations, and rendering topics.I enjoy expanding expression through code and am also interested in fractals.

Sound
Drawing on my experience playing in a band, I compose music myself.I have also taken on challenges in waveform manipulation and middleware implementation.
//Gallery
A showcase of works I have created on my own, including 3DCG and music.A few pieces are picked from each category.
3DCG works created mainly with Houdini.
Mardini2026
Works created for "Mardini2026", an event where participants post a piece made in Houdini every day for a month.

2026
DAY1: PLANT
A piece created using the plant generation tool "Natsura".

2026
DAY16: FRACTAL
A monster built by combining fractal shapes.
Mardini2025
Works created for "Mardini2025", an event where participants keep posting a piece made in Houdini every day for a month.

2025
DAY22: EXPLODE
A surreal piece using an explosion simulation.

2025
DAY23: COLLAPSE
A piece where a character is dramatically brought down by a simulation.
I have been composing and making music since my student days.Starting with band activities, I have moved on to DTM production and am now experimenting with AI.
AI: Fantasy Animal Beats
An animal dance song project using AI generation.Songs are made with Suno AI, and videos are edited from the generated assets using Premiere, Remotion, and a game engine.
//Skills
A list of skills by category.Proficiency is shown in a simple three-level display.
DCC / Tech Art
DCC
Tech Art
Tool / Pipeline
Desktop Tool / CI
Engine Tool
Game Dev
Engine
Category
Web
Frontend
Backend
//Contact
Here are my contact details.Feel free to reach out if you have any questions or inquiries.







































































