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Plasmo Portal!

This is the portal site of creator Plasmo.
It mainly showcases personal works I've created.
Feel free to contact me if you have any inquiries.

//About Me

Plasmo

Plasmo

Game Developer / Technical Artist
I work as a TA at a game company.
I love creating things and also make various personal projects.
On my days off, I play with my cat.

//Career

2024/6 - Present

Technical Artist

Game Company

Responsible for tool development and pipeline construction for console games.

Houdini Maya Python C++ Unreal Engine
2021/5 - 2024/5

Client Engineer

Game Company

Responsible for general feature development of mobile/console games.

Unity C# TypeScript Ruby on Rails Jenkins
2016/4 - 2021/3

Systems Engineer

IT Services Company

Responsible for general development of enterprise business systems.

Java Python SQL JavaScript HTML/CSS

//Pickup Works

A list of personal works I have created.
A few are highlighted per category.

Web

In addition to developing and running websites, I also build and operate simple APIs myself.
On my technical blog "Elekibear Blog", I have posted about 300 articles.

Show Detail
Elekibear Blog screenshot 1
Website
Dev Article
GitHub
Blog

Elekibear Blog

2020/01 - Present

A technical blog sharing information about 3DCG and game development.

Next.js React TypeScript Emotion
Show Detail
Plasmo Portal screenshot 1
Website
Portfolio

Plasmo Portal

2026/04 - Present

The site (this page) created to consolidate personal activities.

Astro Three.js Tailwind CSS
Show Detail
General-Purpose Ranking API screenshot 1
Blog Post
GitHub
Server

General-Purpose Ranking API

2024/04

A general-purpose ranking API implemented in Go.

Go Docker VPS

Game

I have released 6 apps for iOS/Android.
I'm also planning to develop a consumer game.

Show Detail
Chocolate Thief screenshot 1Chocolate Thief screenshot 2Chocolate Thief screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Chocolate Thief

2023/02

A 3D action game created for Valentine's Day. Released within about 2 weeks with a focus on development efficiency.

Unity VContainer UniTask Shader
Show Detail
Loose Reversi screenshot 1Loose Reversi screenshot 2Loose Reversi screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Loose Reversi

2022/10

A 3D Reversi game to enjoy with laid-back characters. Developed while systematically learning the basics of game AI.

Unity VContainer UniTask ML-Agents
Show Detail
Cat Runner screenshot 1Cat Runner screenshot 2Cat Runner screenshot 3
Blog Post
GitHub
Desktop Game

Cat Runner

2024/05

A mini-game created mainly in C++ for learning Unreal Engine. Contains the minimum elements necessary for game development.

UnrealEngine C++

3DCG

I am studying CG production and related tool development.
I focus on improving my expressive capabilities using Houdini.

Show Detail
Comic Render HDA screenshot 1Comic Render HDA screenshot 2Comic Render HDA screenshot 3
Blog Post
GitHub
Houdini

Comic Render HDA

2026/04

An HDA that creates comic-style rendering and speech bubbles from scene information in Copernicus.

COP
Show Detail
Mardini2026 Works screenshot 1Mardini2026 Works screenshot 2Mardini2026 Works screenshot 3
Blog Post
Houdini

Mardini2026 Works

2026/03

Works created for "Mardini2026", a contest hosted by SideFX. Posted at a pace of 2-3 days per week.

SOP DOP KineFX DOP LOP
Show Detail
Ferris Wheel Generation HDA screenshot 1Ferris Wheel Generation HDA screenshot 2Ferris Wheel Generation HDA screenshot 3
Blog Post
GitHub
Houdini

Ferris Wheel Generation HDA

2025/01

An HDA that generates a Ferris wheel model. The shape and color can be changed procedurally.

SOP

Tool

I create tools across a wide range — desktop, game engine, and web.
Most of them were made to solve challenges in my own daily work.

Show Detail
Command Launcher screenshot 1Command Launcher screenshot 2
GitHub
Desktop Tool

Command Launcher

2026/05

A general-purpose launcher tool for registering and running scripts. Can be used for switching between multiple DCC tool environments.

PySide / Qt Python
Show Detail
CSV Editor Tool screenshot 1CSV Editor Tool screenshot 2
Blog Post
GitHub
Desktop Tool

CSV Editor Tool

2023/12

A tool for editing CSV data, created for blog writing. Works as a desktop application.

Electron Vue.js TypeScript
Show Detail
Slideshow Creator Tool screenshot 1Slideshow Creator Tool screenshot 2
Blog Post
GitHub
Unity Tool

Slideshow Creator Tool

2024/10

A slideshow creation tool utilizing Unity's Timeline.

Unity Timeline

Graphics

I study shader implementation, various simulations, and rendering topics.
I enjoy expanding expression through code and am also interested in fractals.

Show Detail
Pink Panther Cell Division screenshot 1Pink Panther Cell Division screenshot 2
Blog Post
Shadertoy
Shadertoy

Pink Panther Cell Division

2024/06

An art piece using the Julia set. Created on Shadertoy.

GLSL Fractal
Show Detail
Boids Simulation screenshot 1Boids Simulation screenshot 2Boids Simulation screenshot 3
Blog Post
GitHub
Unity

Boids Simulation

2024/05

A fish school simulation sample using Boids. Calculations are performed with ComputeShader.

ComputeShader
Show Detail
3D Fluid Simulation (SPH) screenshot 13D Fluid Simulation (SPH) screenshot 2
Unity

3D Fluid Simulation (SPH)

2023/05

A fluid simulation sample using SPH with ComputeShader. Rendering uses ray marching.

HLSL ComputeShader RayMarching

Sound

Drawing on my experience playing in a band, I compose music myself.
I have also taken on challenges in waveform manipulation and middleware implementation.

Show Detail
Watanabe Distortion screenshot 1Watanabe Distortion screenshot 2
Blog Post
GitHub
DTM Plugins

Watanabe Distortion

2024/03

A distortion VST/AU plugin for use with various DAW software.

JUCE C++
Show Detail
Sound Middleware Integration screenshot 1Sound Middleware Integration screenshot 2Sound Middleware Integration screenshot 3
Blog Post
GitHub
Architecture

Sound Middleware Integration

2024/03

Implemented a design that doesn't depend on sound middleware (CRI/Wwise) in Unity, along with samples.

Unity CRI ADX Wwise

//Skills

A list of skills by category.
Proficiency is shown in a simple three-level display.

Expert
Intermediate
Beginner

DCC / Tech Art

DCC

Houdini
Maya
Blender
Substance
Photoshop

Tech Art

Procedural
Pipeline
ToolDev
Shader
LookDev

Tool / Pipeline

Desktop Tool / CI

PySide / Qt
Electron
Shell / bat
Jenkins

Engine Tool

Houdini Engine / HDA
Unreal Python
Unreal Plugin (C++)
Unity Editor

Game Dev

Engine

Unity
Unreal Engine
C++ (DirectX / OpenGL)

Category

Program
Graphics
Sound
Game Design

Web

Frontend

Next.js / React
Astro
Three.js
p5.js

Backend

Go
Ruby on Rails
Laravel
Wordpress

//Contact

Here are my contact details.
Feel free to reach out if you have any questions or inquiries.