Plasmo Portal!
//Private Works
A list of personal works I have created.A few are highlighted per category.
Web
In addition to developing and running websites, I also build and operate simple APIs myself.On my technical blog "Elekibear Blog", I have posted about 300 articles.
Game
I have released 6 apps for iOS/Android.I'm also planning to develop a consumer game.
3DCG
I am studying CG production and related tool development.I focus on improving my expressive capabilities using Houdini.
Tool
I create tools across a wide range — desktop, game engine, and web.Most of them were made to solve challenges in my own daily work.
Graphics
I study shader implementation, various simulations, and rendering topics.I enjoy expanding expression through code and am also interested in fractals.
3D Fluid Simulation (SPH)
2023/05
A fluid simulation sample using SPH with ComputeShader. Rendering uses ray marching.
Sound
Drawing on my experience playing in a band, I compose music myself.I have also taken on challenges in waveform manipulation and middleware implementation.
//Skills
A list of skills by category.Proficiency is shown in a simple three-level display.
DCC / Tech Art
DCC
Tech Art
Tool / Pipeline
Desktop Tool / CI
Engine Tool
Game Dev
Engine
Category
Web
Frontend
Backend
//Contact
Here are my contact details.Feel free to reach out if you have any questions or inquiries.










































