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PlasmoPortal!

This is the portal site of creator Plasmo.
It mainly showcases personal works I've created.
Feel free to contact me if you have any inquiries.

//About Me

Plasmo

Plasmo

Game Developer / Technical Artist
I'm a creator working at a Japanese game company.
I love creating things and also make various personal projects.
On my days off, I play with my cat.

//Private Works

A list of personal works I have created.
A few are highlighted per category.

Web

In addition to developing and running websites, I also build and operate simple APIs myself.
On my technical blog "Elekibear Blog", I have posted about 300 articles.

Show Detail
Elekibear Blog screenshot 1
Website
Dev Article
GitHub
Blog

Elekibear Blog

2020/01 - Present

A technical blog sharing information about 3DCG and game development.

Next.jsReactTypeScriptEmotion
Show Detail
Plasmo Portal screenshot 1
Website
GitHub
Portfolio

Plasmo Portal

2026/04 - Present

The site (this page) created to consolidate personal activities.

AstroThree.jsTailwind CSS
Show Detail
General-Purpose Ranking API screenshot 1
Blog Post
GitHub
Server

General-Purpose Ranking API

2024/04

A general-purpose ranking API implemented in Go.

GoDockerVPS

Game

I have released 6 apps for iOS/Android.
I'm also planning to develop a PC game.

Show Detail
Chocolate Thief screenshot 1Chocolate Thief screenshot 2Chocolate Thief screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Chocolate Thief

2023/02

A 3D action game created for Valentine's Day. Released within about 2 weeks with a focus on development efficiency.

UnityVContainerUniTaskShader
Show Detail
Loose Reversi screenshot 1Loose Reversi screenshot 2Loose Reversi screenshot 3
Blog Post
GitHub
AppStore
Mobile App

Loose Reversi

2022/10

A 3D Reversi game to enjoy with laid-back characters. Developed while systematically learning the basics of game AI.

UnityVContainerUniTaskML-Agents
Show Detail
Cat Runner screenshot 1Cat Runner screenshot 2Cat Runner screenshot 3
Blog Post
GitHub
Desktop Game

Cat Runner

2024/05

A mini-game created mainly in C++ for learning Unreal Engine. Contains the minimum elements necessary for game development.

UnrealEngineC++

3DCG

I am studying CG production and related tool development.
I focus on improving my expressive capabilities using Houdini.

Show Detail
Houdini×Unreal MV Production screenshot 1Houdini×Unreal MV Production screenshot 2Houdini×Unreal MV Production screenshot 3
Blog Post
GitHub
Houdini

Houdini×Unreal MV Production

2026/08

A 3D music video created using AI generation, Houdini, and Unreal Engine.

HoudiniUnrealEngineUSDHunyuan3D
Show Detail
Comic Render HDA screenshot 1Comic Render HDA screenshot 2Comic Render HDA screenshot 3
Blog Post
GitHub
Houdini

Comic Render HDA

2026/04

An HDA that creates comic-style rendering and speech bubbles from scene information in Copernicus.

COP
Show Detail
Mardini2026 Works screenshot 1Mardini2026 Works screenshot 2Mardini2026 Works screenshot 3
Blog Post
Houdini

Mardini2026 Works

2026/03

Works created for "Mardini2026", a contest hosted by SideFX. Posted at a pace of 2-3 days per week.

SOPDOPKineFXDOPLOP

Tool

I create tools across a wide range — desktop, game engine, and web.
Most of them were made to solve challenges in my own daily work.

Show Detail
TTS Toolkit screenshot 1TTS Toolkit screenshot 2
Blog Post
GitHub
Desktop Tool

TTS Toolkit

2026/09

A tool that lets you use multiple speech synthesis models from a single interface.

PySide / QtPython
Show Detail
AI-Collaborative MV Production Tool screenshot 1AI-Collaborative MV Production Tool screenshot 2AI-Collaborative MV Production Tool screenshot 3
Blog Post
GitHub
Web Tool

AI-Collaborative MV Production Tool

2026/05

An MV production environment built with "Remotion", a framework for creating videos with React.

RemotionReact
Show Detail
Command Launcher screenshot 1Command Launcher screenshot 2
Blog Post
GitHub
Desktop Tool

Command Launcher

2026/05

A general-purpose launcher tool for registering and running scripts. Can be used for switching between multiple DCC tool environments.

PySide / QtPython

Graphics

I study shader implementation, various simulations, and rendering topics.
I enjoy expanding expression through code and am also interested in fractals.

Show Detail
Wave Function Collapse Algorithm screenshot 1
Blog Post
GitHub
Python

Wave Function Collapse Algorithm

2025/06

An implementation sample of the Wave Function Collapse algorithm. Can automatically extract patterns from input images and generate new content.

PythonWave Function Collapse
Show Detail
Pink Panther Cell Division screenshot 1Pink Panther Cell Division screenshot 2
Blog Post
Shadertoy
Shadertoy

Pink Panther Cell Division

2024/06

An art piece using the Julia set. Created on Shadertoy.

GLSLFractal
Show Detail
Boids Simulation screenshot 1Boids Simulation screenshot 2Boids Simulation screenshot 3
Blog Post
GitHub
Unity

Boids Simulation

2024/05

A fish school simulation sample using Boids. Calculations are performed with ComputeShader.

ComputeShader

Sound

Drawing on my experience playing in a band, I compose music myself.
I have also taken on challenges in waveform manipulation and middleware implementation.

Show Detail
Whisper Toolkit screenshot 1Whisper Toolkit screenshot 2
Blog Post
GitHub
Desktop Tool

Whisper Toolkit

2026/09

A tool that makes the Whisper speech recognition model usable from a GUI. Supports transcription and word-level timestamps.

PySide / QtPythonWhisper
Show Detail
Watanabe Distortion screenshot 1Watanabe Distortion screenshot 2
Blog Post
GitHub
DTM Plugins

Watanabe Distortion

2024/03

A distortion VST/AU plugin for use with various DAW software.

JUCEC++
Show Detail
Sound Middleware Integration screenshot 1Sound Middleware Integration screenshot 2Sound Middleware Integration screenshot 3
Blog Post
GitHub
Architecture

Sound Middleware Integration

2024/03

Implemented a design that doesn't depend on sound middleware (CRI/Wwise) in Unity, along with samples.

UnityCRI ADXWwise

//Skills

A list of skills by category.
Proficiency is shown in a simple three-level display.

Advanced
Intermediate
Beginner

DCC / Tech Art

DCC

Houdini
Maya
Blender
Adobe

Tech Art

Pipeline
ToolDev
Shader
LookDev

Tool / Pipeline

Desktop Tool / CI

PySide / Qt
Electron
Shell / bat
Jenkins

Engine Tool

Houdini Engine / HDA
Unreal Python
Unreal Plugin (C++)
Unity Editor

Game Dev

Engine

Unity
Unreal Engine
C++ (DirectX / OpenGL)

Category

Program
Graphics
Sound
Game Design

Web

Frontend

Next.js / React
Astro
Three.js
p5.js

Backend

Go
Ruby on Rails
Laravel
Wordpress

//Contact

Here are my contact details.
Feel free to reach out if you have any questions or inquiries.