Plasmo Portal!
//Career
Technical Artist
Game Company
Responsible for tool development and pipeline construction for console games.
Client Engineer
Game Company
Responsible for general feature development of mobile/console games.
Systems Engineer
IT Services Company
Responsible for general development of enterprise business systems.
Technical Artist
Game Company
Responsible for tool development and pipeline construction for console games.
Client Engineer
Game Company
Responsible for general feature development of mobile/console games.
Systems Engineer
IT Services Company
Responsible for general development of enterprise business systems.
//Pickup Works
A list of personal works I have created.A few are highlighted per category.
Web
In addition to developing and running websites, I also build and operate simple APIs myself.On my technical blog "Elekibear Blog", I have posted about 300 articles.
Game
I have released 6 apps for iOS/Android.I'm also planning to develop a consumer game.
3DCG
I am studying CG production and related tool development.I focus on improving my expressive capabilities using Houdini.
Tool
I create tools across a wide range — desktop, game engine, and web.Most of them were made to solve challenges in my own daily work.
Graphics
I study shader implementation, various simulations, and rendering topics.I enjoy expanding expression through code and am also interested in fractals.
3D Fluid Simulation (SPH)
2023/05
A fluid simulation sample using SPH with ComputeShader. Rendering uses ray marching.
Sound
Drawing on my experience playing in a band, I compose music myself.I have also taken on challenges in waveform manipulation and middleware implementation.
//Skills
A list of skills by category.Proficiency is shown in a simple three-level display.
DCC / Tech Art
DCC
Tech Art
Tool / Pipeline
Desktop Tool / CI
Engine Tool
Game Dev
Engine
Category
Web
Frontend
Backend
//Contact
Here are my contact details.Feel free to reach out if you have any questions or inquiries.










































